Coming of Age (Level 7-12)

Introduction
This is part of a series of quests that outline the commencement of the latest age of Agonia. What will later be known as the Age of Heroes" which was preceded by the  Age of Dragons". A rather unlikely and odd group of adventurers are brought together through the mechinations of higher powers seeking to change Agonia at its very core. Although these adventurers are destined for great hings, it is unclear which path they will choose. In this part the characters alignments are chosen, however, in the next part they will be able to change classes and even character traits.

The Prophesy
The adventure is largely concerned with a prophesy provided to the Green Dragonflight-Emerald Court in rather mysterious circumstances.

Two Crowns forged into one, three guardian are found.

Among the shattered ruins, the world will be reborn.

In Upheaval, Corruption and Turbulence the first return.

The family dies so the child can thrive.

Beware the Aeolian cacophony, it distorts the prophesy!

The players will be provided answers at the end of the quest when they receive 'The Harper's Revelation' by the gray figure in the throne room. Vital parts of translation from the prophesy include:

Two crowns= two sets of planes

Three guardians= the players themselves

shattered ruin= Hardum

world will be reborn= the entry of the gods through the dragon's death

Upheaval= reference to the Mystic Upheaval covered in The Harper's Revelation

Corruption= reference to the Black Hand's Corruption covered in The Harper's Revelation

Turbulence=reference to the Wild Turbulence covered in The Harper's Revelation

the first=gods

family=dragon courst- Emerald, Bloodline, High etc.

child=mortal races

Aeolian= the sound a harp makes, referencing the Harpers

Traveling through Zardum
The players must deliver the above prophesy to the oldest of the Emerald Court. The motivations or reasoning behind this is only known to the leaders of the different courts who feel it is a worthwhile pursuit. However, there are several problems that complicate the prophesy's delivery. Some of these problems were solved before the players begin the quest. A deal was made through Ydersius' daughter to allow a delegation into Hardum with the prophesy. The delegation acquired support from the different courts bey allowing relatively equal representation. However, Ydersius, always paranoid about the courts, sends a single novice priestess to guide the delegations and does not guarantee safe passage.
 * Distrust and hatred among the courts
 * Magic is erratic at the moment (especially divine and necrotic)
 * Ydersius, one of the most powerful beings in Agonia does not allow any dragons into his realm
 * Since Hardum has been isolated for hundreds of years, there is established clear way into Hardum or way of communicating with Ydersius